Interactives
These are live-action role-play events at which large numbers of players get to interact "in character," conducting negotiations and making agreements on behalf of their Clan. Such events offer a major opportunity for players to influence the timeline of the campaign, to enhance the prospects of their own Clan, and to pursue personal long-term goals.
The campaign schedules two or three "storyline" interactives every year, where significant political alliances and other developments can take place. In addition, it is possible for regional GMs to write and run "local" Interactives with little or no major political impact, where the players can simply pursue their own personal goals. However, a GM wishing to run such an Interactive must submit the concept and draft to the Campaign Admin for approval in the same manner as a normal adventure module, and approval of such events is not guaranteed.