So You Wanna Write a Module...
So, you want to write a module for Heroes of Rokugan, but you aren’t really sure where to begin. Somehow, this is both a very easy and very complicated process. Easy, because all you need to do are follow the steps. Hard, because filling in the gaps can be a difficult if not impossible task. This is intended to help. That’s it. I’m not proclaiming to be a master, an English major, or anything else that makes me an authority on the topic. I’m an apprentice just like you. For the sake of having an example, I’ll borrow one from Secrets of the Crane, page 16. So, without further ado:
Obviously, the first and most important step is an idea. What qualifies as a module idea? Well, mostly anything that makes you say “Hey! Wouldn’t it be cool if...”. Now you have an idea. Its possible that you may have the itch to write, but can’t come up with anything. In literature, there are three basic plots:
Man vs Self
Man vs Man
Man vs Nature
Any and all stories can be broken down into one of these
three categories. Sometimes HoR modules can fit into more than one. For
instance, most Shadowlands modules are a combination of all three because
you’re fighting the Shadowlands (nature), the intelligence leading
the current hoard (man), and have the possibility of gaining Taint yourself
(self).
My idea: “Wouldn’t it be neat if there was this
crane artisan trying to make a statue, but it was ugly because he’s
cursed.”
So, you have your idea. Sadly, right now that’s all it is. But its enough to start. Your next task is to flesh it out a bit in order to give it some context. I like to do this by borrowing the same setup as the L5R writers; Challenge - Focus - Strike. The Challenge is the introduction - what gets the characters involved. The Focus is your idea. The Strike is the kicker, the punch line, and the conclusion all in one. You hardly have to do it this way though, anything that gets the basics down will work.
Challenge
The characters get a message from the crane artisan guy requesting help.
Focus
Crane guy is trying to impress the Emperor with a statue of Tsudao. His
curse is that he can only sculpt when the moon is up. At night the statue
is a perfect replica, but during the day it looks like a mockery of Lady
Sun. Because he can only sculpt at night, he thinks the curse is what’s
affecting it. He needs help.
Strike
It isn’t the curse, it’s a spell from a rival that’s messing
up the statue.
Right - that about does it. Send this off for approval to the campaign administrator. There are several reasons for this. One - if someone has/is currently working on this idea already, there’s no sense in putting more effort into it. Two - your idea may or may not fit into the campaign, or would conflict with other going-ons. Three - the campaign administrator has a lot of module writing experience. He might have suggestions, or warn you that by itself your idea won’t make a whole module. Remember that a module has to entertain a group of players for three and a half to four hours.
Once you get the O.K. from the campaign admin, its time to start fleshing it out. In a lot of ways, its like writing an essay. Start with the outline and work in details as you go.